Incoming maintenance mode today from 9-10am PDT. Then, let the Morty shenanigans BEGIN!— MultiVersus (@multiversus) August 23, 2022
|Supportive Words||Targeted, Hastens Allies, Heals Velma||Supportive Words is a projectile attack that homes in on a target. The first opponent you hit with supportive words will be the aforementioned target.|
Targeting your teammate is a great way to use this attack. As it will help you get opponents off of them no matter where they are, as these will home in on them. It will also hit anyone in between the two of you. Also, it grants your partner haste.
|Quip Master||Forward + Attack||This is a very standard combo attack sequence. It has no bells and whistles. However, it does have okay range and decent knockback. When everything is on cooldown, Quip Master will do.|
|Bright Idea||Chargeable||This is an anti-air that is frightfully quick and has a huge hitbox. Why did they give this to Velma? No one will ever know. However, what is known is that you should use this incredible attack.|
|Calculated Victory||Chargeable, Generates Evidence||This is another one of Velma’s projectiles. It is pretty slow-moving. If you fully charge it, the hitbox of the final attack is decently large. This probably isn’t an attack you will use often.|
|Motivational Speaker||Weakness, Targeted, Heals Allies||This projectile fires a beam that will do continuous damage. If you fire it at an ally, it will heal them. This attack also applies targeted to the opponent it hits, so you can follow up with your Supportive Words attack.|
The final hit of the attack applies weakness. Unless the final hit is on your ally, at which point it will cause the beam to fire from them.
This is a pretty versatile move, you charge Velma’s run. Once you release the button, she will sprint across the screen, scoop up the first enemy she encounters, and take them to the edge of the platform. If you run into another enemy along the way, you will deal damage to them using their partner.
|Toxic Concoction||Freezing||Velma throws down a vial of a liquid that shatters and forms a puddle. Any enemy who stands in this puddle will receive stacks of freezing.|
|Spread The Knowledge||Educated||This is a buff for Velma and her teammate. Using this will give both of you the Educated buff. This will severely reduce your cooldowns.|
This is an excellent move, but it also has a super long cooldown, so make sure to pick your shots with it. Pop it when you and your partner have a number of moves on cooldown.
|Supportive Word||Targeted, Hastens Allies, Heals Velma||This is the exact same move as the grounded version.|
|Light ‘Em Up||Chargeable, Generates Evidence||Here Velma uses a flashlight to illuminate her opponents. It has okay range and okay knockback. However, you probably won’t be turning to this move too often.|
|Bright Air-Dea||Up + Attack||This is the same move as the grounded version, but it isn’t chargeable. However, it still has its incredible hitbox and is more than capable of ringing an opponent out.|
|My Glasses!||Down + Attack||This is Velma’s spike attack and… it’s not bad. Far from it. It has a surprisingly good hitbox. You will absolutely get kills with this spike.|
|Motivational Speake||Weakness, Targeted, Heals Allies||This is the exact same move as the grounded version.|
|Hit The Books||Generates Evidence||If you have spent any time with Harley Quinn, this move may appear familiar to you. This aerial special propels Velma in the direction of the input and damages any enemy that is behind her.|
So, if you press left and special in the air, you will move to the left while attacking to your right. This makes it a great recovery tool and definitely gives Velma a smidgen of aerial maneuverability.
|Shutterbug||Weakened, Armor Breaking, Generates Evidence||This move does a lot for Velma. Not only does it break armor, but it also applies weakness. Surprisingly, it hits above Velma as well (despite shooting the camera downward).|
In fact, the move sorta hits all around Velma, though its range is best when hitting opponents above her. Doing it close to the ground will cover a number of options.
|Spread The Knowledge||Educated||This is the exact same move as the grounded version.|